Psiboman for Psion 3a beta v0.04 May 14, 1996 Software written by Steve Godfrey Graphics by Phil Creed The software and graphics are (c) Steve Godfrey and Phil Creed. You may freely distribute copies of this software as long as no charges are made for it. No part of the software or graphics can be used for any other purpose without the prior consent of the author (and so on...insert standard copyright smallprint here...) Install Psiboman.app into any \APP directory, and all other files into a \APP\PSIBOMAN directory on the same disk. You can delete the .WVE files or replace them if you wish. The WVE and FON files must be on the same disk as the APP Any level files present will appear under the games icon in the system screen. At present, just one level file is supplied, Psiboman.dat, which has 5 levels Changes since first beta release: Completing levels: a)You now have to collect all treasure in each level before entering the next one. To leave a level you need to find the exit which will be at a far edge of the level Keys: a)You can no longer drop a key in mid air and then use it to jump/climb b)Keys can only be used once - opening a door removes both the key and door from the game. More than one key/door of each type may exist. Make sure you don't open the wrong door first... c)Upto 4 keys/items can be carried at once New lives: a)Certain points in a screen have invisible markers which cause a new life to start from that point (if you have passed that point), rather than always starting from the point of entry to the current screen New functioning parts added - some need correct pairing up to work Certain parts are not fully functioning yet. Those that don't are currently only used as items to fill unused space in a level. The current non working parts are: bombs (just explode and do nothing), trampolene, flask and skulls. More parts will be added You can carry upto 4 items at once. To pick up an item, move over the item and press space. To drop an item, press d. The last item picked up will be the one dropped. Each space can only hold two items including any level graphics (excluding the Psiboman character). A beep means drop elsewhere! 'Keys' have to be matched up with the correct type of 'lock'. Some items do certain things when dropped on top of one another. Other items have a certain effect in certain rooms, either when carried or left in that room. Enough said! You can redefine the keys using the menu option, and set whether you want sound and or key clicks while playing The supplied levels are a taster of what the game can do, but by no means use the game capabilities to the fullest. Further levels will be available shortly with additional features The graphics are fast, but the drawback is they jump from square to square. It is possible to have levels with several dozen moving parts, and if the game turns out to be addictive enough, I don't think the jumping graphics are that much of a drawback Contacts: Steve: http://www.compulink.co.uk/~warp10/ stevegodfrey@cix.compulink.co.uk Phil: 100302.1314@compuserve.com